WoW: Forever patch notes, sorted by class
Every WoW: Forever beta change, sorted by class. Pick your class to see only what changed for your main. Every line is quoted from Blizzard's official beta development notes and linked to the source.
Latest: Beta build notes — October 15, 2026 (237 lines). WoW: Forever launches November 4, 2026.
- Stress test guide (Oct 19)Times, how to join, and what to test for your class
- Everything that changed in the betaEvery build, grouped by class and spec
Latest build in brief
Headline: Every race's racials are overhauled, Mages get Frost Blast and a redesigned Arcane Blast, the Elemental Shaman tree is reshuffled, and wands and Auto Shot now need you to stand still.
- All classes: Wands now require standing still for 0.5 sec before shooting, and so does Hunter Auto Shot. Many group buffs are now raid-wide: Moonkin Aura, Leader of the Pack, Trueshot Aura, Battle Shout, and Grace of Air, Strength of Earth, Windfury and Flametongue totems.
- Races:
- Tauren: Endurance now gives 2% crit damage and healing. Plainsrunning adds 3% mounted speed. Cultivation has a 15-min cooldown and War Stomp a 90-sec cooldown.
- Dwarf: Mace Specialization becomes Earth Fury (2% crit damage and healing). Find Treasure can find extra items in chests.
- Skyborne: Wind Blessed haste is 3%. Skysight and Read Leyline can be cast while moving. Walk on Air has a 90-sec cooldown.
- Human: Sword Specialization becomes Ruthless (2% crit).
- Orc: Axe Specialization becomes Savage (1% crit). Blood Fury has a 3-min cooldown. Shatter Curse now dispels Curses and Banes.
- Undead: Touch of the Grave and Touch of the Dead are made more consistent.
- Gnome: Eureka! is now an 8-sec buff.
- Night Elf: Quickness stacks with other speed bonuses.
- Troll: Regeneration is 20%.
- Dwarf, Skyborne and Undead lines are flagged uncertain on this site because Blizzard's list nesting is flattened. In the post, each race name appears directly above its lines.
- Mage: New spell Frost Blast (learned at 24, 1.5 sec cast, 40% slow, uses Frostbolt talents). Arcane Blast is redesigned: a 1.5 sec cast with a stacking spell-damage buff, damage cut 40%. New 16-point talent Arcane Wrath. Fire Power is redesigned, Critical Mass goes up to 10%, and Ice Lance against frozen targets is 200% (was 300%). Winter's Chill now empowers Cone of Cold.
- Paladin: Blessing of Salvation becomes Salvation and Mass Salvation, which are not exclusive with blessings, plus a new Revoke spell. Fixed Seal of Righteousness getting almost double spell-damage benefit. Consecration's coefficient is cut to 0.042 per tick. Righteous Fury goes back to 90% Holy threat. Reckoning stores up to 4 charges, as in Classic.
- Priest: Devouring Plague cooldown is 24 sec (was 1 min) and Shadow Word: Death 18 sec (was 12). Vampiric Embrace has a 30 sec cooldown and can't be resisted. New Shadow talent Dark Inspiration. Improved Fade and Shadow Infinity are removed.
- Shaman: Elemental Mastery returns as the 31-point talent. Lava Burst moves to the 21-point slot with a new rank 4. Call of Thunder is removed. Chain Lightning costs about 35% less Mana, while Fire Nova's damage and cost are cut. Stormstrike costs 8% of base Mana. Water Shield can trigger from any spell crit.
- Hunter: Fire traps scale with Attack Power, and you can have 1 fire and 1 ice trap active at once. Pet abilities Dismember, Sonic Blast and Mine! are toned down. Pets now inherit your better crit chance (melee or ranged). New Auto Attack/Auto Shot setting.
- Druid: Faerie Fire generates threat in bear forms. Shred rank 1 is learned at 20. Furor keeps your Cat Form Energy through Bear Form.
- Rogue: Poisons no longer trigger against targets attacking you. Sap no longer procs weapon effects. Fixed refilling Energy by swapping specs. Cold Blood is consumed by Mutilate crits.
- Warlock: Malediction becomes Grim Reach (+10/20% Affliction range). Shadow Mastery is 2–10% (was 1–5%). Soul Link can be cast on your pet again.
- Warrior: Slam is no longer subject to spell pushback. Overpower now works against much lower-level enemies. Improved Berserker Rage removes movement-impairing effects again.
Blizzard edited this post on Oct 16, 2026 (1:50 PM PT). The edit only fixed wording and stray bullet characters, for example on the Tauren, Gnome and Night Elf lines and the wand line. No numbers or changes were added or removed, so the summary above still stands.
Choose your class
- Warrior7 in latest build · 53 total
- Paladin16 in latest build · 44 total
- Hunter27 in latest build · 50 total
- Rogue4 in latest build · 9 total
- Priest27 in latest build · 45 total
- Shaman33 in latest build · 56 total
- Mage20 in latest build · 35 total
- Warlock6 in latest build · 19 total
- Druid11 in latest build · 53 total
All beta builds
- Beta build notes — October 15, 2026 237 lines
- Beta build notes — October 8, 2026 149 lines
- Beta build notes — October 1, 2026 155 lines
- Beta build notes — September 24, 2026 147 lines
Further reading
- Blizzard Clarifies Recent Art Assets Discovered on the WoW: Forever Beta (Wowhead)
- Potential New Mounts, Pets, and Cosmetics Discovered in Latest WoW: Forever Build (Wowhead)
- Blizzard Announces Hotfix for Druid Cat Form Quest in WoW: Forever (Wowhead)
- Midnight 12.1.5 Live, Patch 12.1.7 & WoW: Forever - WoW Weekly Recap (Wowhead)
- WoW Weekly Highlights Midnight 12.1.5, Worldcore, WoW: Forever, and More (Wowhead)
- Several Starter Zone White Drops Changed to Greens in Latest WoW: Forever Beta Build (Wowhead)
- Are Vendor Shuffles Dead in WoW: Forever? (Wowhead)
- Official Dueling Arena Added for $100k PvP Tournament in WoW: Forever (Wowhead)
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